Monday, January 30, 2012
Sculpt Progress
Character blackout. Detail is in there just as a test. Some of the block-out is even a block-out for the actual block-out. So far this has allowed me to get a really good feel for the character.
Friday, January 27, 2012
Quick Concept
Went to Dipsy today, but my laptop ran out of charge. I sketched this up in about 15-20 minutes. I think it has a lot of potential if i were to go back in and finish it. In retrospect, I think I've come a long way in digital painting, I've managed to pretty much understand all the steps to make my way to a decent painting.
These have been my findings: ALWAYS start off very loose, even scribble in abstract form at first to get a feel for the painting, then work composition, loosely throw in some light and value, move things around, flatten image, work your foreground, midground, background, go in with a color overlay getting reference from a good color palette, run out of ideas?: scribble or throw down a texture to paint over. Then once you get the main composition down, then maybe start rendering.
Working in three other major projects, so i needed a quick outlet in painting. Will update with some of my other projects over the weekend.
Sunday, January 22, 2012
Base Model
Here is my base model so far. Pretty happy with base proportions, might move on to smaller detail once I am done tinkering with it some more. The hair is placeholder at the moment.
Thursday, January 19, 2012
2D Character Turnaround - Montezuma III
So I will be modeling an Aztec king this semester. The basic story is that Montezuma III takes over after Cuitalahuac after Cuitalahuac dies from a brain injury. In this alternate time, the Spanish go south of Mexico, thus bringing peace to the Aztec civilization and a golden age commences upon the rise of Montezuma III.
Thursday, January 12, 2012
Aztec King Thumbnails
Some thumbnails for my character design. Just getting the silhouette down and adding some details with white on top.
Cambodian Inspired Temple - Personal Winter Project
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