Thursday, April 12, 2012

Boss Battle



The grand finale of my platformer will include a dramatic reveal of this ship. Yeah that's right, a spaceship lands in this Aztec world.

Monday, April 9, 2012

Plataformer Assets for Portfolio






Currently updating my portfolio in my website. Take a look over at ignacioguajardo.com

These assets were all done using the Zbrush-> bake AO and Normal map in Xnormal-> texture in 3Dcoat and photoshop workflow. Combined some normal information from crazybump into the maps as well.

I am in the process of lighting and set-dressing my platform as well as incorporating more game-play mechanics at the moment so those screenshots will be released later this week.

Friday, April 6, 2012

Final Character for Best of Ringling.

EDIT: Here are the final portfolio sheets for my character


So I got this character in to best of Ringling. Touched up a few things and here is how it turned out. 11,940tris, 2048 diffuse, specular and normal maps. Separate materials for the jade and gold as well as the skin which uses DX11 sub surface scattering to give it that final touch. Also, i have to say, there was a lot of trickery done to get all the small pieces in for the character which would have been impossible otherwise. My tricks involve using a lot of alpha planes (with stacking uv's ofcourse) as well as some cheap planes with an extra edge for depth. I spent a lot of time optimizing this to be under 12,000 triangles while still keeping the silhouette and all the elements of my high-res model. Things like the frills in the skirt use carefully painted alphas. So does the necklace and jewelry.



Please watch in HD.


I am now in the process of animating an idle, walk and special animation for this guy for my plataformer level which I will also post progress on soon, which I've been holding off on showing to get game design issues out of the way and then move on to set-dressing.

Saturday, March 24, 2012

Aztec Vase [WIP]


Vase made to be used as something you can break to get a special item in my platformer game. Spent a decent amount of time modeling and texturing this. Credit goes to http://www.flickr.com/photos/archer10/ for his vase picture I used as reference.

Thursday, March 22, 2012

Finished Low Res


11,998 Triangles. Still need to touch up the lighting for the renders and a few things in materials and textures, but for the most part it's finished and ready to rig.