Wednesday, October 5, 2011

Game Design - Uno modification brainstorm


Thoughts about my game

-       What is successful about it? – How simple it is to get into the game, because it has no learning curve. The game can be explained in a very short time.
-       What would I like to keep? – I’d like to keep the main goal easy to understand.
-       What would I like to change? – I’d like to change the game’s learning curve. The game is already incredibly easy to learn so making the learning curve higher (making the game more complex) shouldn’t be too much a problem for my game. I’d also like to add dice, color and effect mechanics (effects written in cards). More detailed changes on the modify section.
-       What could be better about your game? – More in-depth game-play, less linear. More complex mechanics. Diverging paths to victory but with the same end goal (the way you win the game is still the game, but maybe there might be ways to get there faster or through another method).
-       Art on the cards
-       What crazy, outrageous, thing would you like to try? Implement a board along with the cards. I feel like I probably am not going to try this because I want to focus just on the cards and make that solid, but it’d definitely like to see what comes out of it.

Modify-
1.     Reverse: Place this card on your own separate place. This card is a permanent. At the beginning of your turn you may replace a card in your hand with any card in the draw pile instead of drawing. The deck is then shuffled. This ability may only be used three times (use counters).

Thoughts: gives a person more chance to match cards using another mechanic (an interesting one).

2.    Raise number of starting cards to 14.

Thoughts: gives the game chances for more card combinations and variety of play.

3.     You may play up to two cards of the same number at the same time
Thoughts: combo mechanic, just sounds like it’d make the game much more fun.

4.     Wild card: Place this card on your own separate place. This card is a permanent. At the begging of your turn before you draw, you may have one player draw one card. This ability may only be used three times (use counters).

Thoughts: A cool mechanic for more virety.

5.     Cancel: Play this card when an opponent is playing a card. That player puts that card back into his hand and skips his turn.

Thoughts: chance to interact with other player actions during their turn.

6.     Wild draw 4: Place this card on your own separate place. This card is a permanent. You may play cards on top of this card instead of the discard pile during your turn. If you have a straight series (1,2,3…) of 7 cards, you win the game.

Thoughts: A different (special!) path to victory.

7.     One: This card acts as a regular card. As the card is being played you may choose one card with counters. Raise or remove the number of counters on that card by one.

Thoughts: Still retains the same mechanics as a regular uno card but with added effects.

8.     Two: This card acts as a regular card. As the card is being played you may choose one card with counters. Raise or remove the number of counters on that card by two.

Thoughts: Still retains the same mechanics as a regular uno card but with added effects.

9.     Three: This card acts as a regular card. As the card is being played you may choose one card with counters. You may use that card’s effect again as this card is being played.

Thoughts: Still retains the same mechanics as a regular uno card but with added effects, more powerful than the last.

10. Draw two: Place this card on your own separate place. This card is a permanent. You may counter any card being played at any moment anywhere as long as this card has one counter or more. If you do, draw a card. This ability may only be used two times (use counters).
Thoughts: Again, gives a player chance to interact with enemies during their turn.

11. Dice: each player rolls a 9-sided dice at the begging of their turn after drawing a card.  If a card in your hand matches the dice roll, then you may play that card in addition to your regular discard.

Thoughts: Dice mechanics should spice the game up
12. Dice: if you roll a 1, draw a card.

Thoughts: smaller part of a larger dice mechanic. A different way of being penalized (luck)

13. Dice: if you roll a 9, discard a card.

Thoughts: smaller part of a larger dice mechanic. A different way of being rewarded (luck)

14. Dice: if you roll a 6, target player draws a card.

Thoughts: smaller part of a larger dice mechanic. A different of penalizing another player (luck)

15. Dice: if you roll a 3, roll again, if roll another 3, target player draws three cards.

Thoughts: smaller part of a larger dice mechanic. A different of penalizing another player, harder chance to get. (luck)

16. Dice: if you roll a 8, discard a card then draw a card.

Thoughts: smaller part of a larger dice mechanic. A different way of changing up the cards in your hand for better chance at matching.

17. Dice: if your roll rolls off the table, draw two cards.

Thoughts: keeping players on their feet about rolling right!

18. SAY UNO WHEN YOU HAVE ONE CARD. Penalty is draw 7!!!

Thoughts: Harsher punishment for not saying “Uno” so that players will say more often and louder?

19.  Nine: Destroy a permanent. Draw two cards. A wild draw 4 card may NOT be destroyed this way, but cards making up the series may.

Thoughts: A way to deal with permanents at the cost of drawing two cards for balance.
20.  Blue>Red: When a blue card is placed on top of a red card in the discard pile then the player who played that last red card draws a card

Thoughts: color mechanics sounded fun
21. Red>Green: When a red card is placed on top of a green card in the discard pile then the player who played that last green card draws a card

Thoughts: provides some more complex mechanics

22. Green>Blue: When a green card is placed on top of a green card in the discard pile then the player who played that last blue card draws a card.

Thoughts: provides more complex mechanics. Color mechanics are fun.

23. Yellow>All: When a yellow card is placed on top of any other color card in the discard pile then the player who played that [any color card] card draws a card.

Thoughts: I wanted a dominating color, so people are like “aww yeah, I have a bunch of yellow cards!! Hahaha!”

24. Blue=Blue: When a blue card is placed on top of another blue card, first person (other than the person playing the card) to say “wawa” may abolish a card (abolish= place a card from their hand, out of play). If not clear by everyone else, the person playing the card is the judge on who said it first.

Thoughts: Trying to make the game more fun. Also applying the “human judge” way of soccer, where there are disputes over who really said it first and such

25. Red=Red: When a red card is placed on top of another red card, first person to say “bull” (other than the person playing the card) may have another person draw a card. ). If not clear by everyone else, the person playing the card is the judge on who said it first.

Thoughts: same as last. Providing different things to say so it’s harder to remember which on is which.

26. Green=Green: When a green card is placed on top of another green card, first person to say “haha” (other than the person playing the card) may recycle a card from the discard pile and place it at the top of the discard pile. ). If not clear by everyone else, the person playing the card is the judge on who said it first.

Thoughts: same as last. Providing different things to say so it’s harder to remember which on is which.

27. Yellow=Yellow: : When a yellow card is placed on top of another yellow card, first person to say “aw yeah!” (other than the person playing the card) may steal a card (without looking) from anyone’s hand and place it on someone else’s hand. If not clear by everyone else, the person playing the card is the judge on who said it first.

Thoughts: same as last. Providing different things to say so it’s harder to remember which on is which.

28. Special on special (wild card, draw two, wild draw 4, cancel etc): When a special card is placed on top of another special card, first person to say “delicious!” may take a card from their hand and throw it at their opponent.

Thoughts: Taking it even further and going as far as saying “throw” at their opponent. I want to cause fun chaos in the room.

Which of these ideas hold the most promise?

I think the saying out loud mechanics (color mechanic) sound like they could make my game really fun as a group, which is how uno is played a lot of the time.

The first mechanic I’d want to try to implement is raising the number of cards to 14 in order to accommodate so much additional drawing and discarding mechanics.

Then I’d like to go right in and add the color mechanics to (I think) make the game really really fun right off the bat.

Once the game is established as being really fun, I’d like to go in and add more complex mechanics, such as the dice mechanics or the effect mechanics.

My primary goal is make this game REALLY fun. (with color mechanics) My secondary goal is to make this game more complex with card effects and dice mechanics.

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